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Can you stop calling your game a roguelike. The term roguelike refers to games of strategy, tact, turns, tiles. Of games that are "like Rogue". This simply is not.

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LOVED the update! :) Thanks for reaching out and letting me know. Here is my second video of the (updated) game. Can I FINALLY do it?! Haha, great job; keep up the great work! :)

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Watch Game Jam Feedback 2020-01-19 from MrJoshuaMcLean on www.twitch.tv

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Honestly a good game. It took me a while to grasp what enemies were (fire, blood etc.) but after that hurdle the game was pretty straight forward. The ending was quite cryptic though and i think an endless mode would be very cool.  

Thank you :) well the original idea has been way limited by the short game jam time, so I had to cut out a lot of stuff. I'm planning to work on a full version but first I'd like to have the more feedback on the idea I can

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A great game! I love it so much!

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I'm glad you enjoyed it and thank you for the kind words :)

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I gave the game a shot and it's a cute game. That being said, game hard crashed after level 7. That and the fact that there wasn't a "tutorial" stage for me to understand which monster dealt the elemental death I needed. Beyond that, game's interesting.

Here's my channel for other games I have played. http://www.youtube.com/c/Levont

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In your video it looks like you have some sort of "auto fire" on, you should be able to choose when to shoot and do it in 8 directions, something is going wrong for some reason. You're right the development time was so short that the game lacks of a proper ending or intro. Also the enemies/diyng mechanic was way semplified compared to my originale idea. Maybe I'll keep working on the game to move it from this demo stage to what I originally had in mind. Anyways thanks for playing and for your video review :)

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Cool concept! I especially liked the cute and scary enemies.

It was a bit too hard for me though. I kept dying to the wrong enemy as soon as I enter a room. Maybe if the enemies were not too close to the door, I might be able to fight them.

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Thank you :) I tried to keep enemies simple to speed up the animation process due to the jam deadline but with a clear style in mind. I will consider your advice about enemies spawn for a next update